Thursday, 18 September 2014

03 // Initiating Research

Having established a starting point, I have already assumed that my end product will require some extensive self-driven learning in a variety of fields that, when combined, should allow me to successfully produce grand-scale, high detail, narrative-led illustrations in a style that I feel most comfortable producing at this moment in time.

As I am not focused on only the videogame industry, I'll be developing a set of skills that will allow me to turn my hand to all manner of projects. Illustrations related to films, novels, TV shows and comics all share common factors in that they require fundamental knowledge of a number of disciplines; anatomy; perspective; colour and light; engineering; architecture; etc. For me personally, this project will be a good reason to further my skills in each of these areas, before going on to choose a piece of narrative or a scene to illustrate.

A brief overview of the areas I intend to learn further include: 
  • Advanced perspective
  • Architecture
  • Engineering
  • Environment design
  • Graphic storytelling and visual narrative
  • Character conceptualisation and design (if necessary)
Note: The following images do NOT belong to me; they were sourced from the internet in order to provide an idea of the resources/inspirations I will be using to further my research and education in a variety of areas.





















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