It's been a while since I've really attempted to set some kind of a scene with my environment illustrations, so I decided to re-train myself and develop some perspective skills a little further at the same time.
Here's a quick setting I rattled together earlier, in an attempt to establish a starting point from which I will be kicking off my advanced perspective learning curve.
While I'm fairly confident of the perspective, forms, volumes etc, it became apparent very quickly that I'm going to have to find an alternate method of figuring out lighting within my scenes. As this image shows, I don't really know where to start with imagined lighting!!
Saturday, 27 September 2014
Thursday, 18 September 2014
03 // Initiating Research
Having established a starting point, I have already assumed that my end product will require some extensive self-driven learning in a variety of fields that, when combined, should allow me to successfully produce grand-scale, high detail, narrative-led illustrations in a style that I feel most comfortable producing at this moment in time.
As I am not focused on only the videogame industry, I'll be developing a set of skills that will allow me to turn my hand to all manner of projects. Illustrations related to films, novels, TV shows and comics all share common factors in that they require fundamental knowledge of a number of disciplines; anatomy; perspective; colour and light; engineering; architecture; etc. For me personally, this project will be a good reason to further my skills in each of these areas, before going on to choose a piece of narrative or a scene to illustrate.
A brief overview of the areas I intend to learn further include:
- Advanced perspective
- Architecture
- Engineering
- Environment design
- Graphic storytelling and visual narrative
- Character conceptualisation and design (if necessary)
Note: The following images do NOT belong to me; they were sourced from the internet in order to provide an idea of the resources/inspirations I will be using to further my research and education in a variety of areas.
Thursday, 11 September 2014
02 // Where I'm Headed
The purpose of this post is to try and convey some sort of an idea of what I see as being my end goal for this course...
It's my ambition to be an illustrator at some point in my career, therefore I'll be focusing on enhancing and developing my skills in this field until - hopefully - by the end of the year, I'll be skilled enough to produce large-scale, narrative driven illustrations depicting a variety of characters in believable settings.
My work already leans towards high-detail, dynamic, bold compositions, with the characters being portrayed in some kind of action, and it's this style I intend to maintain within my illustrations; portraying motion and energy. In terms of narrative however - I'm no writer - I seem to have bottle-necked myself into one-sided stories. This is one of the main things that I would like to amend.
I'll go into more detail about how I intend to remedy that in the next post, but for now, here's a small bundle of images that inspire me, alongside levels of illustration which I see as benchmarks.
It's my ambition to be an illustrator at some point in my career, therefore I'll be focusing on enhancing and developing my skills in this field until - hopefully - by the end of the year, I'll be skilled enough to produce large-scale, narrative driven illustrations depicting a variety of characters in believable settings.
My work already leans towards high-detail, dynamic, bold compositions, with the characters being portrayed in some kind of action, and it's this style I intend to maintain within my illustrations; portraying motion and energy. In terms of narrative however - I'm no writer - I seem to have bottle-necked myself into one-sided stories. This is one of the main things that I would like to amend.
I'll go into more detail about how I intend to remedy that in the next post, but for now, here's a small bundle of images that inspire me, alongside levels of illustration which I see as benchmarks.
01 // Where I'm At Thus Far...
Alright, so this first post will be all about setting the scene and showing the level that I'm currently working at.
First of all, I'll present the illustrative art style with which I feel most comfortable at the moment - and the style which I intend to develop for the foreseeable future - including a couple of process animations to give a brief idea of my techniques.
Also, I've included a few digital sketches, which show a variety of levels of finish that I apply to conceptual design (at the moment, all I have is character-based design, as that was my focus of study over the summer months, but I'll be throwing some environments, mechs and vehicles into the fray soon).
First of all, I'll present the illustrative art style with which I feel most comfortable at the moment - and the style which I intend to develop for the foreseeable future - including a couple of process animations to give a brief idea of my techniques.
Also, I've included a few digital sketches, which show a variety of levels of finish that I apply to conceptual design (at the moment, all I have is character-based design, as that was my focus of study over the summer months, but I'll be throwing some environments, mechs and vehicles into the fray soon).
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